Press Kit
In A Nutshell
Fact sheet
Developer:
K2Software
Hessen, Germany
info[at]k2software.de
Website: serfs-game.com
Genre: Strategy
Sub genre: Real-time strategy, City building, Economy simulation
Game references/influences: Serf city, The Settlers 3, Cossacks
Platforms: Windows, Linux, Mac TBDTarget audience:
- Strategy game fans of all age.
- Casual players who like city building & management.
- Experienced strategy players who like perfecting game mechanics & more competitive gameplay.
- Alpha available
- v1.0 realease TBA
- Singleplayer: Skirmish, Campaign
- Multiplayer: Teams, PvP and PvE
Description
Gameplay
- City building: Establish your empire in a completely gridless world to allow the most control and freedom as possible
- Economy: Build and optimize your production lines to achieve an efficient and profitable economy
- Military: Create a sturdy protection for your empire against incoming attacks and expand your borders by claiming unoccupied land
- Warfare: Conquer hostile territory and wage war to triumph over your enemies
Placing different types of buildings and connecting them with paths is an easy to learn process. But as the empire grows, productions become more complex and require more goods and suddenly, the previously empty paths, start to stall and whole productions have to slow down.
The process of detecting weak points, altering and refactoring certain parts of the empire or even relocating whole productions can become very challenging, but the more satisfying if it succeeds and the small village from the beginning starts to grow into a large optimized empire.Military plays an important role too. Military buildings expand the empire and require garrison to defend incoming attacks.
Military units are fully controllable, they can be moved freely, garrison buildings, adjust their behavior, attack and capture enemy buildings.
Furthermore they are expensive to produce and require large productions, which causes the need to expand the empire.
The World of Serfs
Serfs is themed after the High to Late Middle Ages ~13th century. And resembles the world and life these eras define.
Build your empire in large forests, open meadows or vast lands, adapt yourself to consist the challenges the landscape demands. Enjoy warm summers and overcome hard winters on procedural generated maps and dynamic weather.