Mines

Author: Tenso
2020/03/09 18:26:22
Hello,
i don't get it with the resources of a mine. In Settler 3 the percentage is dropping and the worker more often has nothing when coming out of the mine. But in serfs it seems that the worker always brings out ore or coal until the percentage is at 0%. Don't know if this is wanted. If so, a absolute value would be clearer.

But the main problem I see is, that all food that has delivered into the mine is lost when both coal and iron are at 0%. You only can destroy the mine and lose it. So you either need a option to get the food out of the mine before destroying it or must be able to select the state of each food (like in the castle storage settings).


But really nice work so far!
Author: Kai (admin)
2020/03/09 20:06:10
Tenso wrote:
i don't get it with the resources of a mine. In Settler 3 the percentage is dropping and the worker more often has nothing when coming out of the mine. But in serfs it seems that the worker always brings out ore or coal until the percentage is at 0%.
You're right, currently the percentage shows the amount per resource in the ground, but there is no indicator that shows the absolute amount.
We'll change the percentage value to the real count of ore available, as long we're trying to figure a better way out to calculate and visualize the amounts.

Tenso wrote:
But the main problem I see is, that all food that has delivered into the mine is lost when both coal and iron are at 0%. You only can destroy the mine and lose it. So you either need a option to get the food out of the mine before destroying it or must be able to select the state of each food (like in the castle storage settings).
Yes, that's something we temporarily tweaked by reducing the request priority, as the mines ores getting lower.
And we plan on adding more controllability to the production storages (like setting the max amount per item etc.)
I explain more about this problem in another topic as it relates to the general building destruction.
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