Forum > Change Logs > Changelog Alpha 0.3.0

Changelog Alpha 0.3.0

Author: Kai (admin)
2020/09/17 16:01:46
Changelog 0.3.0
Major Update

Patch size: tba
Patch  compatible with versions: 0.3.0

Added:
  • Guild building
  • Bridges
  • Rivers
  • Seasons
    • Terrain/Foliage tinting in season colors
  • Weather (Rain & Snow) based on season
    • Shader effects for rain and accumulating snow
  • Moisture & Fertility
    • Plants growth depends on ground fertility
  • World settings
    • River amount
    • Start season
    • Start time
  • Fog Of War
    • New shader (Volumetric approach)
    • Fog of War is now fully rendered in screen space (removes the hard edges on the terrains border, now potentially allow endless maps)
    • Smooth revealing
  • Military Groups
    • Indicator showing unit count & assigend hotkey
    • save & load
    • Group selection via Gui
  • Arrows save & load
  • Fancy loading screen background
  • Dragable Infopanel
  • Roads & Levelers destroy foliage/plants
    • Plant destroy fx
  • Windmill sfx
  • New Music by Angela Paulsen
Menu
  • New Slider, Toggle and Dropdown design
  • Graphic profiles
  • Resolution
  • Fullscreen mode
  • Xray empire border toggle
  • Permanent empire border toggle
  • Default values for Graphic, Game, Audio settings
  • Minimap Quality
  • Credits
  • UI sfx
Fixed:
  • Various save & load bugs
  • Minimap border mode refreshes correctly
Tweaked:
  • Gamesettings check correct playercount per map size
  • Minimap drawing performance
  • Minimap zoom now requires player input (hover + scrollwheel)
  • Particle drawing performance
  • Military unit grouping 
  • Military unit selection indicator (new icons & draw call batching)
  • Leveled terrain loads correctly
  • Building placement
    • New indicator
    • Now limited to military building influence
    • Bounds check
    • Cursor shows placement state (rotate/place)
  • Sfx volume
  • Sawmill sfx
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