Changelog 0.3.0
Major Update
Patch size: tba
Patch compatible with versions: 0.3.0
Added:
- Guild building
- Bridges
- Rivers
- Seasons
- Terrain/Foliage tinting in season colors
- Weather (Rain & Snow) based on season
- Shader effects for rain and accumulating snow
- Moisture & Fertility
- Plants growth depends on ground fertility
- World settings
- River amount
- Start season
- Start time
- Fog Of War
- New shader (Volumetric approach)
- Fog of War is now fully rendered in screen space (removes the hard edges on the terrains border, now potentially allow endless maps)
- Smooth revealing
- Military Groups
- Indicator showing unit count & assigend hotkey
- save & load
- Group selection via Gui
- Arrows save & load
- Fancy loading screen background
- Dragable Infopanel
- Roads & Levelers destroy foliage/plants
- Windmill sfx
- New Music by Angela Paulsen
Menu
- New Slider, Toggle and Dropdown design
- Graphic profiles
- Resolution
- Fullscreen mode
- Xray empire border toggle
- Permanent empire border toggle
- Default values for Graphic, Game, Audio settings
- Minimap Quality
- Credits
- UI sfx
Fixed:
- Various save & load bugs
- Minimap border mode refreshes correctly
Tweaked:
- Gamesettings check correct playercount per map size
- Minimap drawing performance
- Minimap zoom now requires player input (hover + scrollwheel)
- Particle drawing performance
- Military unit grouping
- Military unit selection indicator (new icons & draw call batching)
- Leveled terrain loads correctly
- Building placement
- New indicator
- Now limited to military building influence
- Bounds check
- Cursor shows placement state (rotate/place)