Alpha (played on 06.03.2020)
Author: Linkey
2020/03/07 20:40:58
As already mentioned on Kickstarter, i really love the project and its concept. I love the whole setting and it already is fun to play - especially the building part. Since it's still in alpha version i guess you're already know about the below mentioned "issues". Gamebreaking: - when starting a new game, i had to close one game because I couldn't build anything (i had the feeling that my buildings had a different color on the minimap). I was able to place the buildings and connect it with the main building, but no one started to work on them - if something is built on a tree, woodcutter can get stucked because they try to chop the tree but can't reach them - if this happens in early game it can happen that the player doesn't have enough wood to build a new one Could be optimized: - a message "defeat all towers" or something like that would be nice, if you try to attack the main building - I was not able to take over the main building, until i destroyed the towers i took from the enemy - currently it is possible to build buildings on objects (paths, trees, etc.) - building paths (just one example: sometimes trying to connect A with B directly -> not possible, but trying to connect B with A somehow works) Keep up the nice work, really enjoying the game :) |
Author: Kai (admin)
2020/03/09 10:27:43
Hi Linkey,
thanks for the feedback! The gamebreakers are fixed in v.0.2.2 which will be available later today. Linkey wrote: - if something is built on a tree, woodcutter can get stucked because they try to chop the tree but can't reach them - if this happens in early game it can happen that the player doesn't have enough wood to build a new one Linkey wrote: currently it is possible to build buildings on objects (paths, trees, etc.) Yes, we've broken the building placement in 0.2.0, all collisions were ignored... Linkey wrote: a message "defeat all towers" or something like that would be nice, if you try to attack the main building Indeed! I added it to the feature list. Linkey wrote: building paths (just one example: sometimes trying to connect A with B directly -> not possible, but trying to connect B with A somehow works) Yes, that's a known issue. We will post a 'known bugs' topic later to give a better overview and prevent double submits. Best regards, Kai |
Author: Tenso
2020/03/09 18:37:17
Linkey wrote: if this happens in early game it can happen that the player doesn't have enough wood to build a new one It would be a really nice feature when you get some wood and stone back when destroying a building. I had the issue that very few stones were next to my castle and i didn't manage to build a second mason before i run out of stones. So you have at least a chance to stay in the game. |
Author: Kai (admin)
2020/03/09 20:06:45
Tenso wrote: It would be a really nice feature when you get some wood and stone back when destroying a building. I had the issue that very few stones were next to my castle and i didn't manage to build a second mason before i run out of stones. So you have at least a chance to stay in the game. Indeed, that is already on our todo list, but still under discussion how to implement it, as it's a bit tricky. I opened a new topic for it in the Feature Discussion. And a small hint: You can use the military units from your castle and try to find larger resource clusters near by. |
|